Bungie, the masterminds behind the beloved Halo franchise, exhibit a scummy paywall model for their latest release.
Destiny 2, released September 6, 2017, saw some fantastic critic reviews, but less-than-favorable user reviews across all three platforms. Overall, most saw it as a simple rehash of the original game, Destiny, released three years prior. Destiny and it’s predecessor are ambitious projects created by Microsoft Studio’s own Bungie, the company who brought us the classic Halo franchise. Recently, however, Bungie has come under fire for their new DLC for Destiny 2, Curse of Osiris, for locking a major “vanilla” (base-game) achievement/trophy behind a paywall. For easy reading, I’m just going to refer to both achievements and trophies simply as “achievments.” You know what I mean.
Destiny 2’s Curse of Osiris DLC adds exactly what you’d expect from this kind of game – new weapons and armor, new areas to explore along with many new missions, and new things to do in general. Priced at $19.99, it’s a fair add-on to the already $59.99 game. A fair add-on is what one would say, had it not totally ruined the experience of the vanilla game.
According to reddit user u/CmoSwitch, several base-game achievements are now unobtainable unless you purchase the DLC to the game. So a normally vanilla achievement – which is registered as vanilla on Microsoft and Sony’s servers – can now not be accessed unless you bite the twenty-dollar bullet and get the DLC, which is not something everyone can do.
u/CmoSwitch also goes on in his post that Microsoft and Sony can issue refunds on the grounds that the game is “unable to be completed,” which is technically true. You can read u/CmoSwitch’s full post here.
It is currently unknown if Steam will issue refunds past their usual refund criteria for this game.
What do you think of this? Is this a scummy business practice, or an unfortunate glitch? Are you enjoying Destiny 2, and its DLC? Let us know in the comments below!